Room-scale control
The residence is the interface.
Select rooms, compare two decrees, and see resource and physical consequences before the day closes.
Political dynasty · settlement · journey
Build a seat of power, answer crises under pressure, and carry one fragile polity through new rulers, new constitutions, and the long consequences of every decree.
Private development repository — GitHub access may be required.
The premise
Every ruler inherits a living state: its stores, institutions, relationships, promises, and scandals. Survival is only the first test. The real measure is whether the next ruler can govern what you leave behind.
Playable prototype
The current comparison build preserves one deterministic state while its residence shifts between distinct political identities.
Room-scale control
Select rooms, compare two decrees, and see resource and physical consequences before the day closes.
A five-day test
Floods, spoiled stores, rumors, and displacement test the estate and the road beyond it.
People in the machinery
Drag one resident between valid posts while assignment remains deterministic simulation state.
Campaign foundation · in development
The long-campaign simulation now models continuous, pausable time and fixed production. A room produces nothing until a living steward is assigned—and that steward’s aptitudes determine the rate.
I
Food
II
Water
III
Money
IV
Defense
The transfer of power
A term expires, a monarch dies, or a dictatorship falls.
The campaign cannot continue without legitimate control.
Choose from living candidates who satisfy the government’s rules.
The player confirms the incoming ruler’s name before time resumes.
Development ledger
Unreal Engine presentation sits over deterministic C++ rules and save-safe value state, with mobile interaction designed for iPhone first.
Playable now
Foundation complete
Verified milestone
17/ 17
Simulation, persistence, resource mapping, ruler transitions, and the existing prototype suite.
Project information
Game details, practical support, and this website's privacy notice live together on the official project page.
The Long Republic
The Long Republic is a mobile-first political dynasty, settlement, and journey simulation. Guide a fragile state through crises, succession, and the consequences of every decree.
Explore the playable prototypeSupport
The game is in active development. For project questions or to report an issue, use the repository's issue tracker and include your device, iOS version, and a short description of what happened.
Open the issue trackerPrivacy
This website has no account system, contact form, analytics service, or advertising tracker. GitHub Pages may process standard access information under GitHub's own privacy practices.
App data practices will be published before any public app release. This notice applies to the project website.
Read GitHub's privacy statementRepository access may be required.