Native craft
SwiftUI experiences built for iPhone, iPad, and Mac.
Independent Apple-platform developer
I build ambitious native apps at the intersection of creativity, simulation, and artificial intelligence—designed to make complex systems feel clear and human.
SwiftUI experiences built for iPhone, iPad, and Mac.
Local, on-device, and cloud models in one thoughtful workflow.
Games and tools where deep mechanics stay approachable.
Released & in motion
Live App Store products first, followed by the work closest to release and the three systems currently in active development.
A fast, structured tuning companion for racing games. Capture a build, confirm every stat, generate a complete tune, and refine it after each run.
A local-first vocal-production studio for recording, editing, mixing, lyric work, and portable export, now available on the App Store for iPhone and iPad.
An AI command center for managing models, machines, personas, teams, chat, image generation, and repeatable workflows across local, on-device, and cloud providers.
A century-spanning aviation strategy game, developed in the AeroTycoonGame repository. Design aircraft, build a workforce, win contracts, navigate historical eras, and grow an aerospace company from 1910 into the future.
A chat-first cockpit for a personal AI fleet: local and on-device models, image engines, nodes, tools, and generated work in one native iPhone and iPad experience.
A mobile-first political dynasty prototype where players govern a cutaway civic estate, resolve crises, and carry one polity across changing regimes.
A local-first agent operating system and AI compute control plane with stable Contacts, bounded workspaces, observable delegation, and shared WebUI and TUI clients.
A lightweight framework that separates governance, current intent, bounded memory, accountable personas, and fresh acceptance without making ordinary work heavy.
These projects remain available for context without competing with current releases and active work.
Repository sync:A retired native workbench for discovering, loading, comparing, and orchestrating local models.
A clean-slate, chat-first AI studio exploring multi-model workspaces and persistent projects.
An earlier song catalog, rights, release, and artist-operations workspace adjacent to PocketDAW.
A Clean Swift architectural exploration with a finance vertical slice and supporting design work.
The original specification-kit precursor that became the active Harness OS implementation.
The public support site, issue board, and feedback relay companion for LM Manager Pro.
The public aerospace support surface and planned issue bridge for the Fabricon family.
A minimal 2020 repository retained as an early Unreal Engine learning artifact.
A private control room for computing capacity and Codex sessions across a personal machine fleet.
How I build
The recurring idea across this work: give people serious capability without making the interface feel like a control panel they need a manual to operate.
Private data and capable hardware should stay useful even when the network disappears.
Platform conventions are a design advantage, not a limitation to work around.
The best tools reveal relationships, state, and progress—not just a collection of screens.
See the code, follow the progress, or start a conversation.
github.com/Sankofa06